The game targets 1440p dynamically, but it doesn’t drop particularly far - Digital Foundry counted down to 1200p at the lowest. In a new visual breakdown from Digital Foundry, there’s some great comparisons from set pieces showing just how big the tradeoffs were.Īlong with a reduction in foliage density and detail, there’s no ray tracing on the XSX. It’s a necessity for all Call of Duty games to run at 60 frames per second, and doing so on the less powerful $499 Xbox Series S means taking a hatchet to some pretty noticeable quality settings. It ran at half the frame rate of the Xbox Series X and PS5, which was to be expected, but that decision at least meant Ubisoft didn’t have to sacrifice a huge amount of detail and image quality for the discless-Xbox Series S.Ĭall of Duty: Black Ops Cold War, however, didn’t have that advantage. ![]() ![]() Assassin’s Creed: Valhalla was the first big next-gen multi-platform comparison, and at least in that game, the Xbox Series S held up pretty well.
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